Tuesday, February 17, 2009

--GAMES CONSOLES

1-NINTENDO WII

Product Description: Nintendo Wii

Following a trend begun with the GameCube and continued with the DS handheld, Wii evidences a significant split of Nintendo's philosophy from those of its consolemaking competitors, Microsoft and Sony. As suggested by its development codename, "Revolution," Nintendo did not want this console to represent another evolution in gaming technology, but a new direction in the video game industry.

Instead of concentrating strictly on advancing the processing and graphics capabilities of its next game machine, Nintendo's research and development focused on easing accessibility, widening its audience beyond young and "hardcore" gamers, and expanding the scope of games that people make and play. With Wii, Nintendo aimed to innovate instead of simply improve.

This focus on innovation is manifest in the console's two most notable features: its controller and its backward compatibility. The Wii controller is rectangular and slender, similar to a television remote control. It is wireless and, unlike the GameCube's WaveBird, features a builtin vibration function. The wandlike Wii controller senses threedimensional motion up and down, back and forward, side to side allowing it to be aimed like laser pointer, wielded like a sword, swung like a baseball bat, cast like a fishing rod, and employed in other intuitive control schemes.

For use with games requiring conventional analog input, a thumbstick accessory, with trigger, can be plugged in the bottom of the Wii controller, to allow more traditional, twohanded manipulation. Without the thumbstick, the controller can also be turned on its side an used like a Nintendo Entertainment System gamepad, with its crossshaped Dpad beneath the left thumb and two action buttons on the right. This feature is useful for both new and old Nintendo games Wii can run.

Compared to the motionsensing controller, capacity to play games from earlier systems may seem less "revolutionary," but Wii's backward compatibility goes farther "backwards" than any previous console or handheld has gone. For a fee, Wii owners with an internet connection can gain access to an extensive offering of downloadable games from earlier generations, including releases for N64, Super NES, and even the original Nintendo Entertainment System.

Select Sega Genesis and NEC TurboGraphix games are available through the online service, as well. In addition to Nintendo's unrivaled backcatalog of classic console games, Wii can also play 8cm GameCube discs. Hidden beneath a panel on the top edge of the machine, Wii has four ports for GameCube controllers.

Games developed and released for Wii come on 12cm discs; the same size as a standard CD or DVD. In addition to downloadable games, GameCube, and Wii discs, the console can play DVD movies when it is equipped with an enabling accessory. Two slots are available for memory cards, and two USB ports can support a variety of first and thirdparty accessories.

The console itself is small and sleek. Its dimensions are often compared to the size and shape of "a stack of three DVD cases." A custom stand can be used to hold the console on its edge and at an upward angle, for easier access to the disc slot, but Wii can also be operated while laying flat. ~ T.J. Deci, All Game Guide


2- PLAYSTATION 3

Featuring an expanded hard disk drive (HDD), the new 80GB PS3 is designed to appeal to the online gaming and entertainment enthusiast, providing ample storage space to download more games and other entertainment content from PLAYSTATION Network. There are currently more than 60 playable games and game-related downloads available through PLAYSTATION Store, with expanded entertainment content coming soon. The new model features the million-selling game MotorStorm in the box, allowing up to 12 players to play online at one time, hitting the dirt in this visually-arresting, fast-paced racing title.


3- X-BOX 360

The followup to Microsoft's Xbox debut into the video game console market, Xbox 360 was first officially unveiled in a halfhour promotional program that aired May 12, 2005, on MTV, and was further revealed at the 11th annual Electronic Entertainment Expo (E3), held the following week.

The Xbox 360 is smaller and sleeker than its predecessor, and can be operated in a horizontal or vertical position, similar to the PlayStation 2. The Xbox 360 was designed according to an "inhaling gesture" concept, and the longer edges of the console's front profile are slightly concave. The case is a silvery white color, but the unit accepts swappable face plates, available in a variety of colors and styles.

The front of the console features two slots for memory cards and two USB ports. No physical controller ports are required, as all Xbox 360 controllers are wireless. The standard Xbox 360 controller is similar in design to the "S"style controllers manufactured for the original Xbox, though the "black" and "white" buttons have been moved to the spine of the device, as triggers. A globular, greenlit button on the center of the controller offers gamers quick access to the console's builtin user interface, which is similar to the original Xbox's "dashboard" but far more extensive. The standard Xbox 360 controller is manufactured in silvery white plastic, to match the console.

Xbox 360 uses a threecore, IBMdesigned processor that runs at 3.2GHz and is protected by a watercooled heatsink. The machine's graphics processor was designed by ATI, and features 10MB of imbedded DRAM. The unit has 512MB GDDR3 RAM, which is shared by the CPU and the graphics processor. A portable, 20GB hard drive attaches to the back of the console.

The Xbox 360 is backwardcompatible with the most popular games for the original Xbox, and the machine can also play standard DVD movies and audio CDs, and read MP3 sound files and JPEG image files. The 360 is designed for easy LAN connections to contemporary Windowsbased PCs, and an available remote control device supports the console's "Media Center"style functions.

Of course, the nature of the games created for play on Xbox 360 will always depend on the skill and creativity of developers, but the console has been designed and marketed to encourage a few general themes which were established by the original Xbox. All Xbox 360 games are "Live Aware," allowing broadbandconnected gamers to receive score updates and friends list notices, no matter which 360 game they're currently playing. Support for highdefinition display and 5.1 surround sound are also requirements of all 360 games.


4- SEGA DREAMCAST

Video gaming will never be the same. Dreamcast represents the most advanced achievement in console technology designed to outperform all other systems, including most arcade systems. Features include 128-bit performance from a reduced instruction set computing (RISC) central processor, an independent 3D graphics engine and a dedicated 3D sound chip. The results are breathtaking animation, color, depth, realism and the potential for new levels of game play strategy.

This remarkable breakthrough in consumer electronics uses a Visual Memory System (VMS) with a built-in LCD screen. Gamers can choose plays in sports games or plan offensive moves in RPG games without their challengers clueing in. You can also save special characters, moves or teams to the VMS, and swap info with your fellow Dreamcast owners by connecting your VMS card to theirs.


5- PSP

The PSP Slim & Lite is a natural design evolution for the PSP system. It also includes a video output, which means that your PSP can now be connected to a TV, enabling you to play, share and watch your games, videos and photos on a TV. The speaker location has also been improved providing an even better sound experience than before.

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